First Person Space Shooter

Coercion

coercion01 coercion02 coercion03 coercion04

My contributions

  • Level design
  • Game design
  • Level dressing
  • Event scripting through XMLSpecifications

Team size: 4 programmers, 4 artists, 2 level designers and 3 technical artists
Development duration: 10 weeks half-time
Engine: In-house‚Äč