Shoot’em Up

Spectacularium

spectacularium03 spectacularium04 spectacularium06 spectacularium02 spectacularium05 spectacularium01

My contributions

  • Level design
  • Game design
  • Level dressing
  • Event scripting using XML

Team size: 4 programmers, 4 artists, 3 level designers
Development duration: 8 weeks half-time
Engine: In-house​

It was featured during Swedish Game Awards 2014.